Star Wars Jedi: Fallen Order Trailer Screenshot
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5 Things We Want to See from Star Wars Jedi: Fallen Order

Immersive Level Design and New Planets

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Star Wars: Jedi Fallen Order

Opting for a non-open world game is somewhat of a relief, as sticking to a more linear experience makes it easier to focus on the story. So many developers focus on the selling point of huge open worlds – with a large percentage of them ending up feeling empty.

The Star Wars universe is known for being expansive but its events have mostly taken place within only a small portion of the universe. This means there are so many unheard stories to be told within un-visited planets, filled with new species and cultures to discover, interact with, and fight.

On top of the great level design, navigating these worlds has to be enjoyable, and wall-running appears to be making a return, a mechanic previously found in Respawn’s Titanfall games. Considering we haven’t seen any gameplay footage, this could just be part of a cutscene and not an indication of true gameplay features.

Either way, navigating the worlds should be enjoyable and the levels should themselves be detailed and challenging.


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Author
Blythe Nisbet
Blythe was a freelance writer for Twinfinite from April 2019 through until July of the same year. A film and Media undergraduate in Scotland, Blythe could always be found a Switch. Playing Games Since 2003. Favorite Genres: RPG, Action, Platformer, Simulation.