Immersive Level Design and New Planets
Opting for a non-open world game is somewhat of a relief, as sticking to a more linear experience makes it easier to focus on the story. So many developers focus on the selling point of huge open worlds – with a large percentage of them ending up feeling empty.
The Star Wars universe is known for being expansive but its events have mostly taken place within only a small portion of the universe. This means there are so many unheard stories to be told within un-visited planets, filled with new species and cultures to discover, interact with, and fight.
On top of the great level design, navigating these worlds has to be enjoyable, and wall-running appears to be making a return, a mechanic previously found in Respawn’s Titanfall games. Considering we haven’t seen any gameplay footage, this could just be part of a cutscene and not an indication of true gameplay features.
Either way, navigating the worlds should be enjoyable and the levels should themselves be detailed and challenging.