DOOM, guide, how to, get, yellow access key, card

4 New Year’s Resolutions Bethesda Should Seriously Keep

Stepping in the right direction.

Better PC Ports

Recommended Videos

fallout4intelligenceheader

One of the biggest problems that Bethesda has suffered from is releasing buggy or unplayable games for the PC. The most recent offender is the stealth action game Dishonored 2, which was flooded with a plethora of issues ranging from simple bugs to terrible framerate drops. While some of these issues have been fixed, Bethesda needs to focus more on delivering quality PC versions of their titles at launch and not wait until weeks later to patch out all of the problems.

In the wake of Dishonored 2’s launch, Bethesda has recently come out and explained that their PC launch of Prey won’t suffer any issues, and it’s important the company make good on that promise. PC players have recently received a rather alarming amount of poorly optimized ports this year, so it’s going to be important for Bethesda to deliver their titles with notably fewer hitches.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Endless Ocean Luminous Review – Good Vibes, Okay Game
endless ocean luminous feature image
3 stars
Read Article Lost Records Bloom & Rage Interview: Don’t Nod Discusses 90s Nostalgia, Music, & Choose Your Own Adventure Books
friends rage and bloom
Read Article How Arena Breakout Infinite Plans to Steal Unhappy Escape from Tarkov Players
A screenshot of Arena Breakout Infinite
Related Content
Read Article Endless Ocean Luminous Review – Good Vibes, Okay Game
endless ocean luminous feature image
3 stars
Read Article Lost Records Bloom & Rage Interview: Don’t Nod Discusses 90s Nostalgia, Music, & Choose Your Own Adventure Books
friends rage and bloom
Read Article How Arena Breakout Infinite Plans to Steal Unhappy Escape from Tarkov Players
A screenshot of Arena Breakout Infinite
Author
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.