Gods and Monsters
We know what you’re thinking: How can Gods and Monsters be a likely candidate for a game most likely to become a successful series when we’ve not seen a scrap of gameplay yet? Well, you’d be right in thinking we’re making a big presumption, but you need only to look at history to determine that Gods and Monsters potentially has a big future.
For starters, its concept and design choices are all very in-vogue; a stylized open-world RPG based on famous ancient mythology ticks several important boxes.
Indeed, we’ve seen Nintendo’s Breath of the Wild earn acclaim for a similar art-direction, which more than likely inspired Gods and Monsters’ aesthetic.
What’s more, open-world games are always big sellers, and the team working on the game’s development is the same that brought us Assassin’s Creed: Origins — that is to say, a hugely experienced one that has demonstrated an ability to produce excellent sandbox experiences.
That brings us to our final point: Ubisoft is developing Gods and Monsters, a company with a track record of turning successful games into series. Assassin’s Creed, Watch Dogs, Far Cry, Splinter Cell, Ghost Recon — if Gods and Monsters sells well, you can bet your bottom dollar it’s getting a sequel.