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Cinematics in video games are used to help convey either important story or action moments that help progress a game forward in a way that the players could not. These cutscenes can sometimes be surprisingly lengthy, with many of them offering integral background and information that the user absolutely needs to know. However, this can become troublesome if developers don’t implement a way to pause cinematics. Given it’s quite possible for someone’s attention to be pulled away while playing a video game, not having the ability to stop the cutscenes can be highly frustrating.

This only gets worse if the developers allow you to skip cutscenes instead, which can lead to many players just forgoing the cinematic entirely when they just wanted to pause it. In contrast, players should also be able to skip all cutscenes if they choose too as it can help alleviate the boredom if you’re playing a specific title multiple times.


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Author
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.