5 Features Anthem Needs Now to Keep People Playing

Features Anthem Needs Straight Away

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Dramatically Different and Exciting Abilities

Like we said earlier, each of Anthem’s Javelins are wildly different. However, the abilities within each Javelin class don’t always reflect the same level of diversity. For example, almost all of the Colossus’ abilities focus on artillery support and huge area-of-effect attacks, while the Storm’s abilities focus on elemental damage and combos.

The same can be said for weapons, that basically boil down to classes like shotguns, machine guns, pistols, etc. But all the weapons in any given class all function virtually the same. It’d be great to see BioWare introduce highly unique abilities and weapons into the game. Give us shotguns that perform differently in terms of spread, damage output, whatever else.

This is even more important for abilities, as you could virtually allow players to create new classes with the right abilities. This is something the Diablo franchise has always done well, allowing classes to function outside of their usual use.

You could give the Interceptor some heavy explosion/AoE attacks that really let them play with a risk-reward kind of combat system.

On the other hand, you could give the Ranger more abilities that let it play a support role, maybe even go so far as to let you replace Assault Launchers with support ones. Considering Anthem doesn’t currently have a strictly support class, it’d be great to see that kind of variation come to the game.

Either way, BioWare will need to introduce new dynamics and abilities to each of its Javelins if they want to keep players sticking around.


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,