Fallout 4
Where The Witcher 3’s loading screens are intrusive only very occasionally when traversing the open-world, the same could not be said of Fallout 4. Still running on the archaic engine that powered Skyrim (which itself was likely an iteration of Oblivion before it), Fallout 4 still frustratingly required us to sit patiently at almost every opening of a door, entrance to a town, or hidden path to a dungeon. Seriously, I don’t know how many damn times I read about Power Armor and Bobi No-Nose, or how many times I rotated the information left, right, upside-down, and everything in between, but I can tell you that it got old… real fast. The whole sordid process was only more exacerbated by the fact that the game didn’t really run that well anyway, so I found myself scratching my head as to what all the waiting was for in the first place.
For all our sake’s, Bethesda, please make sure Fallout 5 is a modern, seamless open-world with as few loading screens as possible. I’ll take smaller dungeons and whatever other penalty needs be, but no more waiting.