Classic Crazy Kojima Storytelling
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Hideo Kojima is renowned for his unique style of storytelling, with a big emphasis on symbolism, imagery, and of course, cutscenes. Death Stranding is no different, and it starts using metaphors right out of the gate.
Yes the story is a bit tough to follow in the opening hours, but there’s a ton of lore and context to dive into with optional emails and interviews that you can read, if you’re interested.
The main story should roughly take you 30-40 hours and its a wild ride that deals with the land of the dead, spectral creatures, dreams, and more.
Yes it’s heavy-handed and super confusing but, really, would you have a Hideo Kojima game any other way?
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