The Oldest House Is Just Begging to Be Explored
The setting Control is also one of the most intriguing parts of the game. The Oldest House is not just a big ol’ facility with gray walls and empty spaces, it’s ever-changing and unpredictable. Sections of the House are constantly morphing and strange things appear/disappear right in front of your eyes.
If you’ve watched the trailers, you might think that the game seems boring and/or uninteresting due to the methods that Remedy chooses to explain the narrative.
They use imagery and out of context scenes to display what the game is all about but they don’t do a good job of actually telling folks what the game is.
Unless you really dig deep, it’s hard to tell what this game is about and what the player will actually be doing, gameplay-wise.
I’ve had to explain the way that this game works multiple times to several people and even then, they were left muddled or disinterested in what Remedy had to present to the world.
But there are so many little secrets worth checking out and strange characters that you’ll want to talk to really bring on the storytelling and open up the world a lot more.
The game seems to not want to hold the player’s hand, letting you explore as little or as much as you want. If you’re not into the story presented here, you can still enjoy blasting enemies around and using telekinesis to throw everything in sight and play this as a straight-up action game.
But if you want to dive deep into the lore, you definitely can do that as well by picking up audio logs and secret documents.