Far Fewer One-Hit Kills
Along with the changes made to weapons classification, the team at Bungie took a number of additional strides to eliminate the one-hit kills that plagued the first installment. Gone are the days of players sliding around the map delivering one-shot shotgun kills throughout the map considering its ammo is now as rare rockets for Gjallarhorn. Grenades, abilities, and charged melees no longer result in instant kills.
The changes in damage take the emphasis off of abilities and place them squarely on what makes Destiny’s gameplay so great, that smooth gunplay. The game gives a distinct advantage to the team with the better gun skills rather than allow players to take advantage of overpowered weapons and abilities. In much the same way that Bungie’s original Halo games emphasized map and weapon control, Destiny 2’s multiplayer feels far more skill-based while placing importance on controlling power ammo drops.