THE ORDER 1886
Sony was looking to create a new blockbuster franchise with the Order 1886. The first several trailers showcased a carefully crafted Victorian setting teeming with werewolves and a unique steampunk arsenal to wield. The visuals were some of the best seen on any console at the time. The facial capture and art style were better than anything else on the market. But, as the game’s release drew closer, it became clear that the experience might not live up to its look.
The Order 1886 is a third person shooter, but it doesn’t do anything special to differentiate itself from other heavy hitters in the genre. Every firefight amounted to crouching behind a small piece of cover and picking off generic enemies one by one. The title did very little to differentiate itself in terms of gameplay, instead focusing on the graphics and telling a somewhat interesting story.