Fallout Online
Oh, Bethesda, how the mighty have fallen. Fallout 4 isn’t the best Fallout game, but it’s still better than Fallout 76. Really makes you pine for the Fallout MMORPG we almost got.
Before Bethesda purchased the rights to Fallout, the original publisher of the Fallout franchise, Interplay, collaborated with Masthead Studios to develop a Fallout MMO simply titled Fallout Online.
The companies didn’t get far into production, but according to what little information there is, the game would have been a third-person title with 65,500 square miles of game world, item crafting, player-run towns, and playable Ghouls and Super Mutants.
Plus, Chris Taylor and Mark O’Green, two of the creators of the original Fallout, were involved in the project, so you know Fallout Online’s story would have been to die for.
Judging by what was planned, Fallout Online could have combined World of Warcraft’s polish with Star Wars Galaxies’ player freedom pre-New Game Enhancements. The game could easily have been a major contender in the MMO market, but we’ll never know for sure.