No Man’s Sky
No Man’s Sky was, without a doubt, one of the most anticipated games of 2016 and many players were anxious to get the game on their PC and really push the limits of the promised 18 quintillion planet universe. Unfortunately, it seems 18 quintillion planets was about one—or 10 quintillion—planets too big, as the game suffered tremendous problems across the board. No Man’s Sky’s messy release was completely foreshadowed by PC-only delay followed immediately by the phrase “we’re still here working on it,” from the head of Hello Games, Sean Murray.
No Man’s Sky endured problems ranging anywhere from frame rate drops to screen-tearing to full on crashes at startup. Players also couldn’t safely alt-tab the game, as they risked the chance of not being able to bring it back up without force closing and reopening it. Hello Games was very fast to respond to the issues and worked to get fixes out as quickly as they could, however for a game so anticipated to have so many issues really left many fans devastated, especially because it was related to the game’s performance. It does seem as though many of the issues have since been resolved and updates have allowed players to explore the vast universe with far less trouble.