Combat Evolved
The Assassin’s Creed franchise has always had a very particular style of combat. Even when they tried to change it up a bit in Assassin’s Creed III, players still controlled an assassin who lived in a time where it was okay to walk around armed. That allowed for long swords, rifles, multiple holsters, and all other types of elements that just couldn’t realistically exist in a modern city. This is something that the developers of Assassin’s Creed Syndicate recognized, and have masterfully used to their advantage.
Assassin’s Creed Syndicate has a heavier focus on smaller, concealed weapons that can be used at close range or stealthily from afar. No walking around with gilded rapiers for the newest protagonist, just a kukri, brass knuckles, throwing daggers, revolvers, and whatever other small arms he can keep inside of his jacket. Since Jacob has a flair for the aggressive, players will even be able to forgo blades and beat the ever loving snot out of whoever crosses them.
In a sense, Assassin’s Creed Syndicate‘s combat veers a bit closer to that of the Batman Arkham games. Closer, heavier combat that relies on speed and force as players juggle multiple enemies, each presenting their own kind of risk. Add in the interactive elements that will now be scattered throughout the newest Assassin’s Creed and you have a recipe for a refined, visceral brutality unseen in the franchise before.