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Total War: Warhammer Chaos Warriors

Total War: WARHAMMER – Every Race You Can Play As

This article is over 8 years old and may contain outdated information

Dwarfs in Total War: WARHAMMER

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Dwarfs rely on their ingenuity to overcome their foes in battle with a mixture of their brute force and mechanical inventions.

Starting region

  • Karaz-A-Karak

Special Gameplay Mechanics

  • Can only capture territory belonging to Greenskins or other Dwarf factions.
  • Grudges: Enemy actions result in Grudge missions, all of which must be settled in order to achieve campaign victory.
  • Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.

Special Units

  • Irondrakes: Short-ranged missile infantry.
  • Slayers: Hand-to-hand combat units.
  • Gyrobomber: Flyers with guns and bombs.

Playstyle

  • Durable, strong leadership.
  • Strong artillery have great range.
  • Strong economy and trade options.
  • Large technology tree with military and civic branches.
  • Magic resistance.
  • Expensive unit recruitment cost and upkeep.
  • No calvary options.
  • Small military unit sizes.
  • No magic use.

The Empire in Total War: WARHAMMER

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The Empire leads the human race in its robust political civilization.

Starting region

  • Altdorf

Special Gameplay Mechanics

  • Can only capture territory belonging to Vampire Counts, or any other Human factions except for Norsca.
  • Offices: Lords may be assigned into offices, granting them a unique title and bonuses.
  • Technologies: Branches are linked to various buildings.

Special Units

  • Demigryph Knights: Calvary unit good for charging.
  • Luminark of Hysh: Chariots that can act as support units.
  • Steam Tank: Short-ranged turret with a cannon.

Playstyle

  • A lot of confederation options.
  • Well-balanced unit roster.
  • Fractured Empire, whereby the provinces of the Empire are ruled by Elector Counts over whom the Emperor has tenuous control at least.
  • Numerous enemies.

Greenskins in Total War: WARHAMMER

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Greenskins are brutes with low technology but incredibly large armies to overtake their foes.

Starting region

  • Black Crag

Special Gameplay Mechanics

  • Can only capture territory belonging to Dwarfs or other Greenskin factions.
  • Fightiness: Armies have a fightiness rating which rises when fighting and raiding, and falls when inactive and as a result of being defeated.
  • Animosity: Low fightiness leads to in-fighting between troops resulting in attrition.
  • Waaagh!: High fightiness will spawn an allied Waaagh! army which can be sent against the enemy.
  • Use Underway: Armies can choose to use a network of underground tunnels to avoid impassable terrain and enemy armies.

Special Units

  • Doom Diver Catapult: A missile launcher.
  • Arachnarok Spider: Big spider that provides passage for bowmen atop it.
  • Giant: A literal giant.

Playstyle

  • Large unit sizes.
  • Cheap unit upkeep.
  • Bonuses to income derived from raiding and sacking.
  • Goblin units have brittle leadership.
  • Limited technology tree.
  • Cannot trade.
  • Limited economic buildings.

Vampire Counts in Total War: WARHAMMER

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The Vampire Counts are living abominations that strike fear and destruction against their enemies.

Starting region

  • Castle Drakenhof

Special Gameplay Mechanics

  • Can only capture territory belonging to other Vampire Counts factions, or any Human factions except for Norsca.

Special Units

  • Hexwraiths: Calvary units that are good against small targets.
  • Terrorgheist: Flyers that destroy from above.
  • Varghulf: Powerful melee fighters good against infantry.

Playstyle

  • Strong battle magic options, including raising of new units from the dead.
  • Units cause fear, impacting enemy leadership.
  • Crumbling: Instead of routing, units will suffer casualties when losing in combat.
  • Some battle casualties are automatically raised from the dead post-battle, even in defeat.
  • No missile units.

Warriors of Chaos in Total War: WARHAMMER

Total War: Warhammer Chaos Warriors

Special Gameplay Mechanics

  • Horde: The faction has no settlements. Infrastructure and military improvements are linked to each individual Chaos horde.
  • Corruption: Chaos corruption can be spread in enemy territory, leading to public order problems and even Chaos rebellions.

Special Units

  • Hellcannon: Focused artillery, strong against single targets.
  • Chosen: Hand-to-hand units for the front line.
  • Chaos Giant: A literal giant. Plus chaos.

Playstyle

  • Strong unit roster.
  • Limited missiles.
  • Strong diplomatic penalties with almost all factions.
  • Cannot trade.
  • Economy is reliant on sacking, raiding, and loot.

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Author
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Yamilia Avendano
Yami was the founder of Twinfinite having written for the site since its inception in 2012 through until she sold it to the GAMURS Network in March 2022. Yami has been playing games since 1991, with a penchant for anything in the simulation and action genres. The Sims 4 has consumed thousands of hours of Yami's life, and she's totally ok with it.