All Typhon Must Die
Best Neuromods in Prey
There are those who want to see the world, those who want to move through it sneakily, and those who just want to watch it burn. If you’re jumping into Prey with combat on the brain, you’ll definitely want to invest in damage and anything that allows you to take more punishment.
Scientist Neuromods Tree
Physician I & II (4) – Obtaining both of these ups your Medkit effectiveness to 300%. You’ll need them to work well if you plan on going in guns blazing.
Metabolic Boost (2) – Doubles the effect of food as well as the duration of the Well Fed bonus.
Engineer Neuromods Tree
Gunsmith I & II (10) – Allows you to fully upgrade security weapons.
Suit Modification Branch (12) – Opens up slots for chipsets in your suit, which is definitely useful as it allows you to add more modifications to Morgan. Also, it increases your inventory space meaning you can carry more death-dealing goodies.
Lab Tech I & II (10) – Allows you to fully upgrade non-standard tech weapons.
Impact Calibration I & II (8) – Do more damage with your wrench and use up less stamina (for those times when you run out of ammo).
Security Neuromods Tree
Firearms Branch (10) – Increased damage and critical hit chance.
Toughness Branch (16) – Increases health.
Stamina Branch (8) – Increases Stamina
[Optional] Mobility I & II (9) – Being able to move around quickly can definitely help in combat if you feel you need it.
Sneak Attack I (4) – So you’re going guns blazing, but if you happen to get the drop on an enemy, you may as well take advantage of some extra damage.
Combat Focus Branch (14) – Combat Focus slows down time to allow you to make precise decisions at the expense of stamina. Fully upgrading the branch removes the stamina cost, extends the duration, and adds a nice damage buff.