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Monster Hunter Generations: How to Fish

This article is over 8 years old and may contain outdated information

Monster Hunter Generations has officially launched, and Capcom is hoping that this new entry will bring new players into the franchise. Of course, with so much going on in this beast-heavy world, it can be hard to find your way. In a world heavily populated by huge, dangerous creatures, it can be worth your time to sometimes relax by a pond and get some fishing done. Let’s take a look at how to make the most of your downtime.

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When it comes to fishing in Generations, the first thing you’ll want to do is find a spot to fish at. These are, naturally, found in water. You’ll see fish swimming about and get an interaction prompt when you’re near enough. Once you’ve found your spot, check around for aggressive monsters. The last thing you want during your downtime is to have it interrupted by a swarm of Jaggi that you forgot to handle first.

Once you’re ready to begin, it’s time to fish. Fishing is the one resource-gathering task that doesn’t require any special equipment to perform, but remember that better or rarer fish are going to want something to entice them. Worms, sushifish bait, goldenfish bait, and several other specialized lures will help out, so if you plan on fishing, bring a handful of each along from the start. Fishing with the standard ‘gather resource’ button won’t use bait, so be sure to select it from your item pouch if you want the big ones.

With your bait, your clearing, and the time, Generations makes fishing pretty simple. You’ll cast your lure out into the water, then wait. You’ll be able to see the fish as they get near, but don’t pull up too soon. Once you see your lure get pulled beneath the surface, that’s your cue to reel them in. Most fish will be caught with a simple button press from here, but larger prey will put up a fight. Just mash that button as quick as you can, though, and you’ll have fresh-caught dinner in no time.


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Author
Image of Chaz Miller
Chaz Miller
Chaz was Twinfinite's resident indie game reviewer from December 2013 through until May 2017. An indie reviewer extraordinaire, father-type human for two young gamers, and generally a very busy person.