Traversal
Last and by some means least there’s the wonderful world of traversal – aka moving around. There’s only really one thing here for the Titan so this will be brief. Jumping. Before you break into a rendition that House of Pain would probably not be proud of, Titan’s aren’t really all that good at jumping around. They are instead much more suited to hovering in a menacing yet vulnerable fashion with Lift.
Tapping on X/A twice will initiate the Lift ability and welcome you into a world of lazy loping through the air. The basic ability is literally nothing more than an ascending glide which leaves you open to damage and prone to inexplicable bouts of narcolepsy. Imagine it as a hot air balloon really. The jets power up, there’s a whole lot of noise, but you only raise by a few feet and find yourself making very close friends of whatever wall may be in your way. To avoid this airborne meander you can press the jump button once again at any time to end your Lift. Sounds simple but this can prove very important in the Crucible where, when floating, you’re nothing more than a target to be riddled with bullets.
Now take a wild guess what the upgrade Increased Height does to Lift. Does it raise your chair by 7 inches? Nope. Maybe it provides you with a kitten heel? Nope. It just gives you increased height on the second jump. A basic upgrade but its use is obvious. Getting up to that ledge without having to jump onto another surface first means saving valuable seconds to unleash round after round into whatever bullet-sponge is wandering around the field. Increased Height also finds a use when exploring areas to find those sweet Golden Chests and vantage points.
Following the trend of Increase Height and its subtle naming we have Increased Control. This rather less simple but just as useful upgrade means you can jump upwards then glide in a more precise direction than before. This is best used in conjunction with the Titan Striker Subclass and the Fist of Havoc. Combining these lets you float up, pick your targets and slam down with the precision of a falling boulder with adjustable flaps. It is still clumsy, but slightly less than before.
The third and final upgrade to Lift is still totally lacking in subtlety but provides a little fun all the same. After your initial jump, Catapult spins up the jump-jets to launch you screaming into the air with all the grace of a thrown banana. When playing against Destiny‘s assorted AI enemies Catapult doesn’t serve much of a useful purpose but when applied to the Crucible, it becomes a rocket-powered Get Out of Jail Free card to escape any sticky situations.
There you are then. Pretty much everything you’ll need to know about Destiny‘s Titan class and its two Subclasses. Or is it? If you’ve got any tips or tricks for budding Titan’s out there why not leave them in the comments box down below?
If the Titan just isn’t your thing, check out our guides to the Warlock and Hunter classes.