Take a Look at How Mass Effect’s Graphics Have Changed Through the Years
Mass Effect's graphical evolution.
Alex Gibson
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Published: Mar 27, 2017 11:01 am
This article is over 7 years old and may contain outdated information
Mass Effect: Andromeda is the first game in the series to benefit from EA’s Frostbite engine, which has been used been used to superb effect in recent games such as Star Wars Battlefront. Its ability to render dazzling explosions, razor-sharp textures and vibrant lighting effects should mark a generational leap in quality, despite the much-discussed controversy over Andromeda’s facial animations.
In light of these supposed shortcomings, we’ve compiled images spanning different in-game scenarios across the entire Mass Effect series to showcase the improvements over the years. What is evident is that while Andromeda might fall short in some areas, in most others, the Frostbite engine absolutely delivers. Andromeda now represents the visual pinnacle in the series, balancing stunning detail with jaw-droppingly large vistas.
This image showcases the subtle but noticeable improvements Mass Effect 2 (bottom) made over the original with regards to lighting. The sequel’s more vibrant color palette and better use of lighting are slightly superior to its predecessor’s washed out aesthetic. Facial detail also shows some improvement.
Here, we see that Mass Effect 3 really doesn’t seem to have pushed on hugely from the second game. The textures are still fairly bland, despite a decent amount of detail present in Shepard’s face. Andromeda, on the other hand, has upped the ante in a big way, with a whole new level of detail. Check out nuances such as weathering effects on the environment. Not to mention, the avatar’s color is much more vivid and generally looks sharper due to an increased resolution.
With lasers whizzing past, explosions flying, and multiple characters on the screen, the heat of battle puts a strain on performance. Here, we really do see a big improvement over the original (top) as Mass Effect 2 again adds depth to color, improves textures and lighting, and its detail generally looks sharper across the board.
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Comparing Mass Effect's Graphics Across the Series
Mass Effect Andromeda is the first game in the series to benefit from EA's Frostbite engine, which has been used to superb effect in recent games such as Star Wars Battlefront. Its ability to render dazzling explosions, razor-sharp textures and vibrant lighting effects should mark a generational leap in quality, despite the much-discussed controversy over Andromeda's facial animations.
In light of these supposed shortcomings, we've compiled images spanning different in-game scenarios across the entire Mass Effect series to showcase the improvements over the years. What is evident is that while Andromeda might fall short in some areas, in most others, the Frostbite engine absolutely delivers. Andromeda now represents the visual pinnacle in the series, balancing stunning detail with jaw-droppingly large vistas.
In Cover - Mass Effect 1 / Mass Effect 2
This image showcases the subtle but noticeable improvements Mass Effect 2 (bottom) made over the original with regards to lighting. The sequel's more vibrant color palette and better use of lighting are slightly superior to its predecessor's washed out aesthetic. Facial detail also shows some improvement.
In Cover - Mass Effect 3 / Andromeda
Here, we see that Mass Effect 3 really doesn't seem to have pushed on hugely from the second game. The textures are still fairly bland, despite a decent amount of detail present in Shepard's face. Andromeda, on the other hand, has upped the ante in a big way, with a whole new level of detail. Check out nuances such as weathering effects on the environment. Not to mention, the avatar's color is much more vivid and generally looks sharper due to an increased resolution.
Pure Combat - Mass Effect 1 / Mass Effect 2
With lasers whizzing past, explosions flying, and multiple characters on the screen, the heat of battle puts a strain on performance. Here, we really do see a big improvement over the original (top) as Mass Effect 2 again adds depth to color, improves textures and lighting, and its detail generally looks sharper across the board.
Pure Combat - Mass Effect 3 / Andromeda
Mass Effect 3 (top) continues to add improvements to texture quality and smoothness, but Andromeda's Frostbite engine is at its best in combat. The texture mapping is rendered at a higher resolution, showing off more detail and color at a smoother framerate.
Close Up - Mass Effect / Mass Effect 2
There's a jump in fidelity here from the first game (top) to Mass Effect 2. Yes, there are situational differences in lighting, but even so, the extra detail on Shepard's face is evident.
Close Up - Mass Effect / Mass Effect 2
Even by current standards, Mass Effect 3 (top) still holds up, even if the facial textures are a little flat. That said, there is absolutely no question that Andromeda's Frostbite engine offers an unprecedented level of detail. It looks stunning.
Odd Facial Animations - Mass Effect 2 / Mass Effect 3
Mass Effect games have always suffered from instances of strange facial animations. Here are two instances from the second (top) and third game (bottom). We're still not quite sure what emotions are trying to be conveyed here!
Odd Facial Animations - Mass Effect 3 / Andromeda
Cheesy grins aside, both Mass Effect 3 and Andromeda show excellent facial detail. Fans might have hoped that Andromeda's characters would have displayed more consistent and compelling animations, but unfortunately, they do often look rather stiff and robotic.
The Great Outdoors - Mass Effect / Mass Effect 2
In a game that, at its core, is about interplanetary exploration, Mass Effect players spend a good deal of time admiring the great outdoors. Here, we see a steady evolution in the manner with which Mass Effect strikes a balance between detail and scale. The instances of large horizons and open areas in the first game are much less refined.
The Great Outdoors - Mass Effect 3 / Andromeda
The extra processing and GPU power that the hardware Andromeda runs on is able to really shine in these outdoor areas. Here, Frostbite renders wonderful detail to its grand open areas.
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Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action
Published: Mar 27, 2017 11:01 am