Video Game Series Reboots That Failed
Sonic the Hedgehog (2006)
It may go forgotten amidst the slurry of other failures Sonic the Hedgehog 2006 is known for, but one of the game’s broader reaching failures was not taking the series in a new direction like it was intended to.
A soft reboot meant to usher in a new age of 3D Sonic games, Sonic 2006 was initially touted as a title that would fully utilize the series’ trademark speedy gameplay while also presenting it in stunning next-gen graphics.
As such, fans new and old were excited to see for themselves just what the next generation of Sonic games had in store.
Unfortunately, it ended up being a disastrous – and accurate – portrayal of what was to come.
Host to everything from game breaking bugs and glitches, terribly programmed mechanics and unintuitive gameplay to downright nonsensical story and character writing, it was almost immediately panned by the gaming community at large.
It wasn’t long before Sega tried to distance themselves from the disaster, putting a renewed focus on 2D Sonic games for several years afterward, leaving Sonic 2006 to become an infamous relic of the terrible fate that was intended for the iconic series.