There are Puzzles In Between Battles
Aside from turn-based tactical gameplay, there are also simple puzzles that serve as a break between all the fights you’re getting into. I encountered two types of puzzles in the demo build that I played, the first being a simple maze puzzle where walls would pop up from the ground every time you headed in the wrong direction. Another environmental puzzle required me to turn a series of bridges around until I could finally forge a proper path that would let me cross a river.
During certain portions of the game, you’ll also occasionally run into puzzle rooms where you have to solve a timed puzzle in order to earn additional coins and possibly new equipment. These served as a nice distraction between the fights, and Ubisoft has promised that the final game will feature more of them.