History and Adventure Mode
Differences Between Fire Emblem Warriors and Hyrule Warriors
Both of Koei Tecmo’s games feature a fun throwback mode, featuring a retro styled map that you have to work across. Of course, the respective games style their modes towards the classic gameplay of each series, with Hyrule Warriors getting Adventure Mode and Fire Emblem Warriors getting History Mode.
Adventure Mode places players on a rectangular grid made up of different boxes. Each box contains a battle or item, sometimes battles are large sometimes small. Usually, the battles require you to meet certain objectives in order to complete them, like defeat a certain amount of enemy captains in the specified times. Some boxes on the grid reward you with items, like the candle or compass, that are required to unlock other boxes. In this way, each map functions as a sort of puzzle, making you battle through it, get items, and figure out how to unlock everything. Of course, the entire mode is styled in an 8-bit top down view, just like the original Zelda, and there are multiple Adventure Mode maps based on different games in the series.
Flipping over to Fire Emblem Warriors you have History Mode, which is based on battles from across the history of the series. Each map “recreates” a battle from a different Fire Emblem game with bits of dialogue even, placing your unit and a handful of enemy units on the battlefield. You need to move your unit up to enemies to take on battles, which are ranked with different levels. By beating battles you can unlock helpful items, gain different ranks, upgrade support conversations, and more.
The biggest feature of both History and Adventure mode, however, is that it allows you to unlock more characters outside of what you get in the story mode. It may take a while to get to them, of course, but if you want to unlock all characters in either game you need to play the modes.