Ways Fumito Ueda Can Deliver a Generation-Defining Experience Again
A Bigger World
In its day, Shadow of the Colossus was a benchmark in early open world design. From its sprawling fields with birds flying overhead to the craggy rock formations that stretched out upon its edges, it nailed the feeling of a land that had secrets hidden and waiting for the player to find, and that to explore it would offer treasures and rewards to those who took the time to look.
Fast forward to today though, and it feels minimal compared to current open world titles. Yes, the emptiness plays a part in the narrative and portrays the flaws in the main character’s goals, but with titles like Horizon Zero Dawn, The Witcher III, and so many others able to offer open worlds that nearly burst from the amount of detail and content they include, it’s hard not to feel like it could have more to it.
If Fumito Ueda opts for another open world title, we’d want it to feature more content to flesh out the world and make it feel up to snuff. This could mean ancient ruins and temples to explore, easter eggs scattered around that make reference to past titles, or even creatures to interact with along the way to the game’s primary content.