Super Mario Bros 2 (USA)
Doki doki, be still my heart. Nintendo needs to find a way to fit Super Mario Bros. 2 (USA) into Super Mario Maker 2. There’s too much history behind this game to let it sit on the sidelines.
Super Mario Bros. 2 started out as a completely different game in Japan with no Nintendo characters. Numerous enemies that weren’t even a part of the Mario universe got their start in this game. Shy Guys, Bob-Ombs, Birdo are just a few of the classic enemies that this game introduced.
It also introduced Luigi’s flutter jump and Peach’s float in the US version. These are trademarks of major Nintendo characters we’re talking about.
If I have to play another Mario Maker game without the Super Mario Bros. 2 soundtrack present, I don’t know what I’m gonna do. The overworld song is the best song from any Mario game ever.
Don’t bother trying to change minds here, you’ll just be wrong. Even the character select screen music is ridiculously upbeat. The boss style is so simple, yet it’s able to convey immense intensity and fear.
It’s not too much to ask to be able to jump in jars and get chased by Phantos. Also, the verticality of Super Mario Bros 2 would be perfect for the new addition of vertical level sections. It seems that everything is coming together.