Branching Narratives
While it may not be something that is unique to Emily is Away, the amount of choice and interactivity that make up each game is still pretty impressive. Depending on the choices that are made throughout, players can experience numerous different stories.
In the first game, those choices are a bit more limited, as you always end up with the same ending regardless. Still, you’ll receive numerous distinct responses to choose from that lead to that ending depending on the message you choose to send, resulting in very unique journeys.
Emily is Away Too builds upon this idea, creating multiple endings for each character that can only be reached by following certain paths. In total, there are six endings for Emily and Evelyn, varying from good, bad, and neutral endings where you’ll either stay friends or end up as a couple.
With up to five characters to interact with in Emily is Away <3, we can only imagine all of the possibilities the next game in the series will have when it comes to its branching narrative.