The Outer Worlds: Story and World Details
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- Monarch is just one planet you visit in the game; a planet where terraforming went wrong and it’s filled with strange rock formations and geology.
- Monarch appears to have four major towns; Cascadia, Fallbrook, Amber Heights, and Stellar Bay.
- The two cities I visited, Fallbrook and Stellar Bay, both had a rustic feel to them. They were definitely sci-fi, but still managed to have that kind of retro 50s feel as well.
- Fallbrook is a gambling “get away” city, at least according to Mortimer Bell at the city’s front gate.
- Companions will often comment on locations/objects, like talking about Fallbrook’s reputation when you enter the city
- Companions will interject in conversation if they know a character.
- There are multiple ways to approach quests; for example with the Slaughterhouse Clive quest I could just barge in guns blazing to kill Clive in his factory, I could sneak in using the sewers, or I could talk to a shop owner and get a fake employee ID.
- Using my fake employee ID I could waltz right into Clive’s Boarst factory, however, when inside there was a kind of “awareness” meter that would constantly drain. When the meter is completely drained enemies became suspicious of me. My disguise failed and I ended up in a massive shootout with the factory’s guards and robots.
- One option I had for the quest was to simply sabotage the Boarst factory, and one way I did the was by feeding their cystypigs 4000% extra.
- Killing Clive lowered my reputation with the C&P Boarst Factory faction and made them “Off-Put.” However, it did allow me to complete the quest and raise my reputation with Fallbrook.
- After killing Slaughterhouse Clive I was able to bribe Catherine Malin, the leader of Fallbrook, and buy access to a VIP suite for 2480 Bits. This gave me a location I could dump items into for storage, rest at, and based on the conversation, presumably murder people there without anyone batting an eye.
- Loading screens have a wealth of in-game lore, from pictures of the anatomy of alien creatures to posters for fictional in-universe movies.
- There are plenty of terminals to look at, providing little clues and context for locations and characters, similarly to the Fallout games.
- You can talk to your companions at any time, and sometimes this will open up a new quest specifically for them. For example, at one point I talked to Nyoka and received a quest where I had to track down the grave of an old ally of hers, to dig up a precious item. The quest let me learn a bit more about Nyoka, but ultimately I wasn’t able to finish it as the next step required me to go to a different planet, something I didn’t have time for.
- You can discover a lot of quests just by wandering around an talking to NPCs. There were three quests I didn’t have time for that I easily could have skipped right over if I hadn’t made a point to talk to everyone.
The Outer Worlds launches on Oct. 25 for PlayStation 4, Xbox One, and PC, with a Nintendo Switch version coming later on.
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