5 More Games That Need the VR Treatment
Journey
Journey still remains as an example of gaming’s bottomless potential. Releasing in 2012 for the PlayStation 3, the ethereal platformer pushed the boundaries of immersion, co-operation, and level design in its two to three-hour runtime. What stands out most from Journey is its immediacy and immersion, two virtues that would excel on a virtual reality headset.
While the game is in third-person, its simple control scheme and forgiving mechanics shouldn’t cause frustration. The entire goal of the game is to reach the top of a mountain, far in the distance. As players play through and re-play the game, they encounter different players, facilitating moments of unscripted co-operation.
The more a player plays, the longer their scarf becomes, but people tend to return to the game, not for this sense of progression, but to re-live these moments. Virtual reality would be a natural next step for Journey’s mission statement: to change the scope of games.