Video Game Trilogies With the Worst Endings
Dead Space
The first Dead Space game was an exciting take on the survival-horror genre. It was everything people loved about games like Resident Evil, except instead of a spooky mansion, it was an abandoned spaceship. Not only was it a great survival game, but it was fun and generally terrifying. It also brought with it tight and excellent gameplay and a well-constructed story. Dead Space 2, while not as rooted in survival-horror as the first, brought changes to the franchise that made it feel different and unique. Dead Space 3, while different and unique, took the franchise to a place nobody was asking for. Fans wanted the survival-horror action they had come to love in the series but instead, were given a Michael Bay take on the series. The set pieces reached extravagant heights, explosions happened at every corner, and much like most of Bay’s movies, the plot was predictable.
A love triangle for Ellie? Really? And on top of that, making her new boyfriend the enemy made the already tropey use of a love triangle feel that much more unbearable. As if that wasn’t enough, Visceral Games seemingly forgot how to create horror.
Whereas the best horror games rely on more than simple jump scares and instead utilize scenarios that really chill the bones of players, Dead Space 3 found itself relying on a random necromorph popping out of a vent you just opened time and time again. Going through there? Surprise! Necromorph. Opening a door? Surprise! Necromorph. To make matters worse, EA introduced microtransactions into the series. While there’s no confirmation that Dead Space 3 killed the series, we haven’t seen another one since and today, Visceral Games is no more.