Fallout 4 – Far Harbor
6 Best Pieces of DLC From This Generation So Far
While Nuka-World might have been the more content-rich DLC for Fallout 4, Far Harbor was the more balanced package. It has plenty to do too, and it has the far more memorable quest lines that ends up being among the best in all of Fallout 4.
In Far Harbor, you get to play as private investigator, looking into the disappearance of a young woman who is convinced that she’s actually a synth that has been made to believe she was human her whole life. She seeks out a mysterious community of synths that exist on an island off the coast of Maine. A group that, while peaceful, is at odds with a human settlement that fears them, and a third group, the radioactive material worshiping Children of Atom. All three groups turn up in your investigation, and ultimately, the fate of the entire island is your hands. You’ll need to decide which groups and individuals you trust, and ultimately, who lives and dies.
So much about Far Harbor is an improvement over the base game. Everything down to the dialogue, choice-making, story, setting and more were examples of how Bethesda was clearly self-evaluating, and seeing how they could top themselves, which is exactly what you want to see out of a DLC.