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No Man’s Sky: How to Share Your Bases & Outposts

This article is over 6 years old and may contain outdated information

How to Share Your Bases and Outposts in No Man’s Sky

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First introduced in No Man’s Sky patch 1.2 or the Path Finder update back in early 2017, online base sharing allowed players to find, explore, and discover one another’s bases and outposts. Aside from being able to marvel at your creative or practical-looking base, they can also challenge your split times in your very own racing circuit. Sounds exciting, right? But how do you share and find bases and outposts in No Man’s Sky?

Player-created bases and outposts are stored on No Man’s Sky’s servers. This means that each and every traveler who creates a base will mark a stamp in the game’s expansive open-world, if they turn on base-sharing. To activate base-sharing, simply toggle it from the menu. Do take note that as of the moment, the game only supports one shareable base per system.

Bases and outposts can be spotted by simply flying to its exact location, docking your ship, and walking towards the area. However, this is easier said than done due to the vast number of planets and solar systems in the game’s shared universe. To find your friend’s bases and outposts in No Man’s Sky, you need to input exact coordinates, including the specific star system.

For PC players, players can easily share and download bases through the Steam workshop. Do take note that this is very different from base-sharing. The Steam workshop simply allows you to share or download a base. Downloading a base will allow you to start the game in the downloaded base, but prevents you from saving the game. Basically, downloading bases is just a neat way to appreciate a person’s base design, if nothing else.

No Man’s Sky is currently available on PS4 and PC, with the Xbox One version slated to launch on July 24 alongside a major multiplayer-focused update dubbed NEXT.

For more on the game, be sure to check out our wiki.


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Author
Image of Matthew Gatchalian
Matthew Gatchalian
After graduating from journalism, Matthew pursued his dream to write about video games. When he's not playing games to create interesting articles, he's trying to clear his huge gaming backlog, which he'll never accomplish because of The Witcher 3.