Is Multiplayer Actually Going to be Optional in Fallout 76?
Bethesda E3 2018: Questions We Still Have
Everything we’ve heard leading up to Todd Howard’s walkthrough of Fallout 76 is that single-player isn’t going to be abandoned but… Howard seemed to strongly, strongly suggest that the game is designed around multiplayer. Between building up a camp, taking on powerful enemies like that Bat/Gargoyle hybrid, and getting the nuclear launch codes, nothing we were shown really seemed to make us feel like single players are welcome in Fallout 76.
Here’s the thing, if Fallout 76 wasn’t called Fallout, and was just some open-world, online-only apocalypse survival game, this would be less of an issue. But, since it’s not that, and instead it’s the first multiplayer in game that is known for its massive single-player campaigns, people are understandably nervous that Fallout 76 might not be for them, and is appealing to a completely different crowd. This is amplified by the launch of The Elder Scrolls Online which was rocky, and many felt that it was a watered down version of the franchise with MMO elements slapped on.
On the bright side, ESO is doing great now, and I’m sure Bethesda played very close attention to how that situation played out and hopefully will get Fallout 76 right from the get. Still, we’re still questioning whether or not you can really play Fallout 76 in single-player or if it’s more like Destiny where, sure, you can technically do stuff by yourself, but why would you?