Early Beginnings and The Narrative
Detroit: Become Human was actually developed from one of Quantic Dream’s shorts entitled Kara, which came out in 2011. The quick film was only meant as a tech demo to showcase the power of the company’s new game engine, but the popularity and intrigue quickly grew, and David Cage started writing what would eventually become Detroit: Become Human.
In a similar style to Quantic Dream’s other games, Heavy Rain and Beyond: Two Souls, Detroit: Become Human is primarily driven by narrative and has players making important decisions on behalf of the characters. The narrative for Beyond, though, is one of the biggest that Quantic Dream has tackled, with a script that is nearly 2,000 pages long and a narrative where every action has a future consequence.
The game takes place in a noir-style, futuristic Detroit where androids dominate the city. There are three playable characters- Kara, Connor, and Markus.
This post was originally written by Victoria Morrow.