Skate
Now EA Skate was definitely not a bad game, it provided a new realistic skateboarding experience that the Tony Hawk franchise never did. Its twin-stick trick system was slightly difficult to get used to but felt great, and the large open world meant not having to go through loading screens to get to different areas. It wasn’t without criticism, however, with some fans not being happy with the camera angle, and it was difficult at times to move about due to always being on your board.
EA focused on these issues, while also noticing part of the game community that used the world as a sandbox to create realistic montages. In Skate 2 two camera options were provided, with the close view positioned slightly higher than before, while the feature of off-board movement gave the player more skateboarding possibilities. The clip creation system was also enhanced with extra camera angles that could be placed anywhere, making it easier to make interesting clips of tricks and funny moments.