TMNT: Mutants in Manhattan
Teenage Mutant Ninja Turtles games haven’t always been the most popular or well-received games, especially recently. Early TMNT games for the NES and SNES were incredibly successful, but after these, not so much. Mutants in Manhattan had all the cards in place, though; a cooperative brawler with a nice art style made by the illustrious Platinum Games, who are well-known for titles like Bayonetta and (more recently) NieR: Automata? What could go wrong? Apparently, everything.
TMNT: Mutants in Manhattan sees players moving from room to room via tightly-packed corridors, tasked with fighting repetitive randomly generated enemies over and over with very little variety. At the end of it all, you end up fighting a time-consuming boss, where the only real challenge is that you have to wait for cooldowns to finish. There are nine levels, but each just a remake of one of five different environments with very minor changes, making the game feel cheap and low-effort. That said, it does have a few redeeming qualities – the controls are tight, and it has some of that Platinum Games charm with the combat, but it’s not enough to make this a worthwhile experience.