3 Things NieR: Automata Did So, So Well

Things to take note of.

Story and World-Building

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Yoko Taro is well-known for creating an especially zany world in Drakengard, and the NieR series is no different. NieR: Automata alone presents us with a version of Earth that’s ravaged by a war between two warring robot factions, but if we zoom out from Automata’s setting, we’re actually in a universe with an incredibly rich history that dates all the way back to the birth of an evil flower that was introduced in Drakengard 3. The history alone is fascinating, and while you can play NieR: Automata without prior knowledge of the series, knowing the game’s story and background really adds to the player experience.

Not only that, you can always count on the Drakengard and NieR games to surprise you with unexpected story twists and beats, too. NieR: Automata is one of the rare games that actually hides more than 50% of its story content behind the very first ending players can get to, and you’ll have to unlock all of the endings if you really want to get the full picture. It’s all worth it, though; each playthrough offers just enough new and extra content to keep you hooked.

NieR: Automata also excels in presentation by switching up the color palettes whenever you enter a new area or a new phase in the story. Hint: when things go grayscale in Taro’s games, you know some shit’s about to go down.


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.