Mass Effect Andromeda is implementing a new choice system, doing away with the traditional Paragon and Renegade options that were used to shape your character in the first three games.
The Paragon and Renegade system was fairly black and white, clearly designating what path the player was going down. The new choice system sounds much more dynamic and less predictable. You’ll be given a slew of dialogue options in conversations, broken down into head, heart, professional, and casual. You’ll still be able to tell how your character is presenting themselves, but it won’t be as clearly defined as good and evil.
This is a welcome change, especially for a series that has always been defined by the choices of the player. The added nuance will ensure that each character will be much different based on how they approach each interaction.
Yesterday marked N7 day, which heralded the first official trailer for the game and the announcement that it would grace the cover of Gameinformer this month. A lot of info is already pouring out of the issue, slowly pulling back the curtain on the much-anticipated title. Much of this information has been dumped on NeoGaf, giving us plenty to sift through.
Andromeda leaves behind the star systems of the previous three games. Players will step into the shoes of Ryder, who has been in cryosleep for 600 years. They wake up only to discover that they are the Pathfinder, and plenty of not-so-friendly aliens are looking to make things difficult for them. But this fight against a new enemy will also lead to meeting new alien races, exploring new planets, and befriending or butting heads with new characters.
Mass Effect Andromeda is currently slated for a Spring 2017 release on Xbox One, PS4, and PC. The first gameplay reveal will take place at the Game Awards on December 1, 2016.