10: The Glasshouse
The existence of a Year Two Glasshouse in Destiny would actually make a lot of current TTK fights just a little bit easier. For example, having that extra bit of time with Weapons/Blessing of Light during the Golgoroth fight would be much appreciated. You wouldn’t have to worry about going back and grabbing another refresh, just keep those Touch of Malice hits coming. Pretty much any instance where you run out of a Defender’s bubble perk and have to go back, could be a time where it would be nice to have The Glasshouse back.
9: Eternal Warrior
A Titan exotic staple in PvP for players that like to use Shoulder Charge, not having Eternal Warrior hurts in events such as Iron Banner and Trials of Osiris. Eternal Warrior makes the extremely tough PvP decision for Strikers between Unstoppable and Shoulder Charge much easier. Eternal Warrior grants you Unstoppable for free, meaning you don’t have to worry about being killed easily while using Fist of Havoc as a Striker AND you can keep the ability to 1-hit kill with Shoulder Charge. While Eternal Warrior wasn’t that great for PvE, its presence in Destiny’s PvP is definitely missed.
8: Khepri’s Sting
Khepri’s Sting had a couple of things going for it when it debuted back in House of Wolves. Namely, it granted Gunslingers the ability to cloak via crouching, something that was previously unique to Bladedancers. While Khepri’s Sting can still be used freely without fear in regular Crucible, in Year Two PvE and Iron Banner/Trials of Osiris, using this exotic would be unwise. To make matters worse for Gunslingers, not only did they lose their ability to easily cloak (they still can when melee’d while wearing the exotic gauntlets Don’t Touch Me), Nightstalkers can now cloak too using their Smoke melee. Rough.
7: Lucky Raspberry
Arcbolt Grenades, when used properly, are one of the most powerful and difficult to deal with grenades in Destiny, especially in PvP modes. Lucky Raspberry made them even deadlier, giving them more range to chain to other enemies. Also, while Bladedancers got the most out of Lucky Raspberry, any Hunter (including Nightstalkers now), could wear it and at least make use of the free grenade energy on spawn, especially helpful in Crucible, Iron Banner, and Trials of Osiris. Alas, Hunters will have to wait a bit longer for this exotic.
6: The Ram
The Ram quickly became a very popular Warlock exotic during the House of Wolves era in Destiny. It just brought so much to the table. You got a free bonus Armor boost, regardless of whether you used Sunslinger or Voidwalker. But, more importantly, it gave Voidwalkers a HUGE advantage in any melee duel. Being able to trigger a Life Steal on every hit meant that melee’ing a Voidwalker was about as smart as going head to head with a real life ram.
5: Patience and Time
Anyone could cloak if you were willing to use your exotic slot on good ole’ Patience and Time. Patience and Time would automatically cloak players that were looking through the sights. Giving snipers everywhere critical extra seconds to pull off the perfect headshot without getting shot at from every direction. Also, Patience and Time was a well balanced Sniper that had a great mix of damage and stability.
4: Vex Mythoclast
One of the most controversial Year One exotic weapons in Destiny was the fabled Vex Mythoclast. While it had a very up and down history in Destiny, as Bungie would nerf and un-nerf it regularly, by and large it spent most of its life as one of the most powerful weapons in the game. In PvE, it was able to shred through just about anything that didn’t resist Solar damage and in PvP it was lethal in the hands of someone that could keep the scope on someone else’s head. Perhaps Bungie will bring us a new even harder version of the Vault of Glass in the future and return the Vex Mytholcast to Year Two.
Was there ever a more feared weapon in PvP than Thorn during the House of Wolves era? It single handily changed Destiny’s PvP, and any organized team had to prepare for how to deal with a skilled Thorn user. One of the three exotic Hand Cannons that ruled Year One Destiny, Thorn is still the only one that has yet to make the jump to Year Two.
2: Ice Breaker
You could never go wrong with bringing an Ice Breaker. Its only weakness to speak of was its tough to handle recoil. Once you got past that though, what you had left was a rechargable Solar Sniper Rifle with excellent impact. Not only was it dominant in Crucible and especially Trials of Osiris, but it was a great PvE weapon too. It made the Oracles in Vault of Glass WAY easier and you could stay far back and snipe any boss without worrying about picking up ammo.
Did anyone think that Gjallahorn wouldn’t be at the top of this list? It was the Year One Destiny weapon to rule all Year One Destiny weapons. There wasn’t any boss that couldn’t be made easier by just throwing more Gjallahorns at it. Sure you could use other weapons… but why would you? Unless of course you didn’t have one. Getting your Gjallahorn drop was a borderline religious experience. You knew from that point on that your Destiny life was going to be smooth sailing.
Are there any other Year One Destiny exotic weapons or armor that you believe should be added into Year Two? Let us know in the comments!