Destiny‘s upcoming expansion, The Taken King looks to be the biggest, most game-changing addition to Bungie’s latest game yet. This is largely due to the fact that The Taken King is planning to go above and beyond the mere act of just including new things to kill, and new weapons to kill them with.
The expansion will change Destiny at its very core, with the primary focus being on player experience and how guardian progression works. Partially moving away from the loot based system and giving players more direct control and feedback on their progress is a great move, and it can be used to really expand the endgame when all is said and done.
There are already quite a few games that leverage their experience systems to add new dynamics and replayability to their games. Games that have proven to be quite successful, and have shown that so much can come out of using experience intelligently to expand the endgame offerings.
Seeing as how one of the biggest issues many players have had with Destiny since its launch had to do with repetition with little to no reward. To help with that, Destiny could borrow from those that have come before in order to create something that never ends yet still keeps that tight gameplay the game is known for at the forefront.
While not every method of expansion is fit for Destiny, there are a few that look like they’d go hand in hand with the shared world shooter. And it all starts with borrowing a little something something from fellow Activision juggernaut Call of Duty.