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Sniper: Ghost Warrior 3 Dev Admits the Game Was “Too Ambitious”

Sniper: Ghost Warrior 3, achievements, xbox one, april 2017

Lesson learned.

Sniper: Ghost Warrior was released back in April and received a very mixed response. The game’s sniping mechanics are indeed fun but are mired by a buggy experience, predictable plot and characters, and obscene loading times. In a recent statement, CI Games CEO Marek Tyminski has admitted the team may have overreached when it came to the game.

As reported by GameSpot, the statement said the team “spent too much effort trying to catch up with other AAA titles,” and that it “made the wrong math considering the size of our team and the originally given timeframe.”


The statement went on to say: “We’ve learned a lot as a team over the course of development for Sniper: Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better.When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time.”

The feedback of Sniper: Ghost Warrior 3 has been taken on board and will be applied to the next game. “All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project. We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.”

The statement ended by saying that CI Games intends to keep supporting Sniper: Ghost Warrior 3 throughout 2017.

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