Why We Won’t Forget Scalebound Any Time Soon

Thinking about what could have been.

Xbox Loses an Exclusive

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The Xbox One isn’t exactly slouching in terms of exclusives, but they aren’t doing well either. Compared to their distinguished competition, they may have the most middling lineup of the three; Nintendo has pretty much the entire world in their pocket in some way or another, and Sony’s doing pretty well with their own IPs and early access to DLC from third parties. Microsoft has Halo, Gears, and Forza, sure, but two of those came out weeks after one another in 2016. Despite referring to themselves as the “greatest lineup in Xbox history,” it’s hard to feel like that when you’ve got something like ReCore, which Microsoft talked up a big game about, but then didn’t fully deliver the goods on.

Scalebound was looking to change all that. The Xbox One doesn’t do well in Japan, but given that the project was an action RPG from one of the most well known Japanese developers in the industry, its release undoubtedly would’ve turned heads over there. Here in the west, Kamiya has garnered a beloved fanbase, thanks both to his recent output of games, and his pretty funny Twitter account. A pedigree like that means you’re pretty much set when it comes time to market the game and need an attention getter along the lines of “from the creator of Devil May Cry and Bayonetta!” to put in your trailer. At least, one would think that would be something you’d put in your trailer, but now we’ll never get the chance to find out.


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Author
Justin Carter
Justin was a former Staff Writer for Twinfinite between 2014 and 2017 who specialized in writing lists and covering news across the entire video games industry. Sometimes a writer, always a dork. When he isn't staring in front of a screen for hours, he's probably reading comics or eating Hot Pockets. So many of them.