Challenges and Flashpoints Give Ample Reason to Return to Planets
The original Destiny had bounties, but Destiny 2 does things a bit differently. Players will still have tasks that send them to each planet and moon’s surface in order to rake in a certain amount of kills or complete some activities, but they’ll no longer need to talk to some random robot to snatch them up.
While exploring the EDZ, I got to see challenges by simply bringing up my Ghost. These requested that I completed a Lost Sector in a specific area, took down a certain amount of enemies, and similar, small objectives. Upon completion, I earned some XP and a reward, not too shabby. Flashpoints, on the other hand, are a much bigger deal. They focus on a particular location, in this case, it was the EDZ, and ask players to complete Public Events in order to fill up a meter. Once you’ve done that, you earn a reward called Powerful Gear which helps you really boost your guardian in preparation for bigger challenges in the future.
I must admit, the mundane bounties of the first game felt like a chore to do. But now that the challenges involve the whole planet, and there are some for each, it felt more natural to go through them in Destiny 2.