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Pokemon Sun and Moon, solgaleo, lunala, legendary

Sun and Moon are the Best Pokemon Games Since Gold and Silver

An incredible island adventure.
This article is over 7 years old and may contain outdated information

Pokemon Sun and Moon on Nintendo 3DS

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The Pokemon series has had one heck of a stellar year already, with its 20th anniversary and Pokemon GO, among other things. Now, the newest entry in the main series of games is here with Sun and Moon, and this iteration changes up Pokemon’s formula in some new and surprising ways. Sun and Moon feel like a natural advancement of the series, streamlining things and creating a more engaging experience. In fact, they’re easily some of the best games we’ve seen from the series to date. Sun and Moon takes us to a new region called Alola, where the sun burns bright and humans have a close connection with the Pokemon they live side by side with. Along the way you’ll meet some memorable characters, the mischievous Team Skull, and the mysterious Aether Foundation. Sun and Moon still doesn’t have a huge, complex story, but this round’s plot is definitely engaging and tugs at your interest with its undeniable charm and brisk pace. Don’t expect a deeper Pokemon story with Sun and Moon, however, as it’s still largely grounded in what the series has been doing. Your character serves as nothing more than a blank slate, oftentimes not showing any emotion in cutscenes. The dynamic that you uncover between Team Skull and the Aether Foundation is interesting, but the “villains” of the game still have simple, one-sided objectives in mind. While many of the trainers, like your rival Hau, are fairly interesting in and of themselves, you aren’t going to find a wealth of character development. For my experience this was fine, as Sun and Moon have such a vibrant world to explore and see, that the main story wasn’t my focus. I was more concerned with seeing the next town, doing the next trial, and exploring Alola. Pokemon truly is your adventure, and Sun and Moon makes it feel like that more than ever before. In traditional fashion, you’ve just recently moved to the Alola region with you mother. Before long the local Pokemon professor, Kukui, bestows you with a special Pokedex. You then, of course, pick a starter, who also chooses you to be its trainer. From there you set out on your journey across all of the islands of Alola to undertake The Island Challenge. This represents the one of the biggest changes with Sun and Moon, the general structure and idea of Pokemon Gyms. Pokemon Sun and Moon The Alola region has not yet formed a Pokemon League, so young trainers set out on The Island Challenge to undertake Trials on each island. Each Trial is headed by a Trial Captain, who assigns various objectives, not necessarily all of them focused on battling other trainers. For example, one Trial has you taking pictures of Ghost Pokemon, while another has you spotting the differences in tribal dances. When you’ve completed the Trial, you have to face down a powerful Totem Pokemon, which is a pumped up giant version of a regular Pokemon. Once you’ve completed each Trial, you’ll then be able to take on the Grand Trial, where you face the Kahuna (Gym Leader) of the island. These Trials add some interesting variety to your adventure through Alola, breaking up the cycle of battling trainers and wild Pokemon. The heart of the Gym experience is still there — you still face down challenging trainers and a memorable leader filled with personality — but now it is infused with Alola’s unique culture, providing a sense of fun and an element of surprise with each Trial. Instead of Gym Badges, your reward for completing a Trial is a Z-Crystal. These items are generally themed to specific Pokemon type, and when you give it to one of your monsters you can pull off extravagant special moves once per battle. This adds yet another layer of strategy onto battle, along with the return of select Pokemon’s Mega Evolutions. mimikyu Of course, the main draw of a Pokemon game is the selection of capturable creatures, and Sun and Moon certainly don’t disappoint in that regard. There’s a wealth of new Pokemon added to the world specific to the Alola region, and most feel like they fit right in. There’s a definite tropical theme that runs throughout all the designs, and it results in a colorful cast of new monsters. You have new additions like the adorable pink fluffball Stufful, Mimikyu who wears a Pikachu disguise because of its terrifying looks, and a Hawaiian lea called Comfey. On top of a memorable list of new Pokemon, you have returning creatures from across the series. What Sun and Moon does so well, however, is mix in all of its Pokemon together. Every area you run through is filled with Pokemon both old and new, creating a blend of nostalgic comfort and exciting new captures to learn about. Some of the first generation Pokemon also return with new Alola forms that change their appearance and function, like the now Ice/Steel type Sandshrew and Sandslash. This provides yet another new aspect to the game, as it’s fun to see how some of the original Pokemon have changed in the tropical climate. Undoubtedly, Sun and Moon has one of the strongest Pokedexes we’ve seen, even if every single Pokemon isn’t available in the game at this moment. Come January 2017, however, the Pokemon Bank will  receive an update and become compatible with Sun and Moon, allowing players to transfer in every Pokemon from the series. Just as with the selection of Pokemon, the idea of combining new and old seeps into every facet of Sun and Moon. HMs (Hidden Machines) are now a thing of the past, replaced by a new Pokemon Ride system. As you proceed through your journey, specific Pokemon will be registered to this aid system, able to be called any time to perform an HM function. Paging a Tauros, for example, will allow you to ride it and smash through rocks. Not only do players no longer have to sacrifice a Pokemon move slot to hold an HM, but it reinforces the idea of Pokemon and people working together. The battle system remains largely the same one you’ve come to expect in a Pokemon game, but the animations are slicker than ever and things feel even a bit more responsive than X and Y. However, if a Pokemon suffers a status effect in battle, you can now heal it after battle with a system called Pokemon Care. This is basically the same as Pokemon-Amie in X and Y, letting you at any time feed your Pokemon beans or pet them to raise affection. There are new battles in Sun and Moon known as Battle Royals that pit four trainers against each other at once. These aren’t things you encounter incredibly often in the story, but the four player free-for-alls are hectic and fun. Each trainer has a team of three, and it’s an unpredictable mode that keeps you on your toes. Two other new menu options are Festival Plaza and Poke Pelago, both accessible at any time. Festival Plaza takes you to your very own social area where you can get fortunes read, dye clothing items, and access online battles and trade. This all works seamlessly, and you can jump in and out at any time to access the online options, a much better option than having to travel to a Pokemon Center. Poke Pelago, on the other hand, gives you your very own set of islands to build. Here you can harvest more beans, grow berries, send Pokemon on expeditions to find items, and have them train. It’s a fun little minigame that creates a place for all the Pokemon in your PC, and lets you spend beans as a resource to speed things up. poke-ride sun and moon One of the most incredible aspects of Sun and Moon is its presentation, which feels grander than ever before. The new 3D art style really works for the game, giving humans realistic proportions and fluidity to Pokemon animations. Alola itself is a colorful region that is an absolute joy to explore, with each island having its own distinct themes and aesthetics. It really feels as if Game Freak has harnessed the power of the 3DS, and used it to their full advantage. The music carries this same diversity, and there are some really catchy tunes, along with new renditions of familiar ones. A map resting on the bottom screen at all times, indicating your next objective, also makes it easier to traverse the world. The entire game is also dotted with optional content and objectives. Character across the world will ask you to find specific Pokemon or items, and will pay you for your time. There are a host of minigames to partake in, as well as shopping for new clothing items and doing things to increase your Pokemon’s happiness. These new games are incredibly polished experiences that consistently provide you with new and fun things to do. There’s scarcely a moment where you’ll find yourself bored, and not wanting to see what’s next. The primary annoyance of my time was a surprisingly high encounter rate when walking through tall grass. This did slow things down occasionally, as I was eager to get to the next trial or see what happened next in the story. Running into a wild Pokemon every couple of steps wasn’t ideal, and there’s also a new S.O.S. function in battle that can slow things down more. This allows wild Pokemon to call for help in battle every once in a while, pitting your one Pokemon against two wild ones.  sun-and-moon-battle Sun and Moon also aren’t as difficult as some previous games of the series, as they make it easy to gain levels and plentifully give you items that can give you boosts in battle. On top of that, being able to execute one Z-Move per battle gives you a striking advantage against in-game opponents. You get an Exp. Share early on in the game, allowing you to earn experience for each of your six Pokemon with every battle, and drastically reducing the amount of grinding and training you have to do. Most of the experience throughout Sun and Moons feels steady with its difficulty, and there never felt like there was much of a rising curve. Trainers and trials always felt a little below my level, and you almost never encounter a battle where someone has more than four Pokemon. Combine this with the fact that you’ll be getting a lot of experience from random battles, and Sun and Moon feel a touch easier than past games. However, there’s so much personality and diversity to central to the enjoyment of the games that this almost seems irrelevant.  Sun and Moon provide such an expansive and interesting adventure to go on that the difficulty wasn’t a drawback for me. Luckily some of the post-game content like the Battle Tree ups the ante, but I was more concerned with seeing Alola and catching new Pokemon than being overly challenged in battle. Jumping online for a battle or partaking in a Battle Royal, did help diversify the flow and challenge of the action for me when I wanted it.  Pokemon Sun and Moon does more than just appeal to players’ nostalgia; it harnesses and combines it with new experiences to provide something that feels both familiar and fresh. The new experiences are bursting at the seams with new content and creatures, and it’s undoubtedly one of the best experiences available from the 3DS’ library, and the best Pokemon games to release since the beloved era of Gold and Silver.

SCORE: 5/5 – EXEMPLARY


PROS

  • Brimming with story and side content.
  • A combination of new Pokemon and old creates a great blend in each area to capture.
  • Impeccable polish and presentation in both visuals and audio.
  • Makes some much needed design updates, like doing away with HMs and streamlining others systems.

Editor's Choice smallest

CONS

  • Suprisingly high random encounter rate in tall grass.
  • A bit easier than many previous games in the series.
  • Still has a simple story, even if it does hold your interest.

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Author
Image of Hayes Madsen
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,