Atmospheric Worlds
Bioshock’s two cities were so perfectly realized that as we wandered through the streets of Infinite’s Columbia or sneaked around a corner to see a Big Daddy towering over a Little Sister in Rapture, we were genuinely amazed by what was in front of our eyes. Levine’s team didn’t skimp out on the details in each of these worlds either. Audio diaries litter each world, allowing us to find out more and more of the daily activities of citizens, the downfall of Rapture, and the insanity that both cities had slipped into.
Each game has an atmosphere that is difficult to shrug off. The ruined city of Rapture oozes creepy and the seemingly thriving sky city of Columbia has an unnerving feeling of calm and decree that contrasts excellently with the trail of chaos that Booker DeWitt leaves in his wake.
And that’s before we get onto the cast of quite literally crazy characters that inhabit both Rapture and Columbia. There’s never a moment of calm in Bioshock, and that’s what makes the series stand out against other games of its ilk.