You Don’t Always Have to Be Chivalrous
The Medieval Ages were certainly not the pinnacle of chivalry, despite how popular media portrays the time period. However, Warhorse is adopting their focus on realism even to this aspect, letting players act however they want. Kingdom Come: Deliverance is a massive open world game, and Warhorse claims that choice will be a massive aspect of the title. If you want you can be the just knight seen in the movies, or you can be a murderous rogue only out for self gain. There were certainly all kinds of people in the Medieval Ages, and that rings true in Kingdom Come. Because of this, you have variation in the ways you approach situations, building renown while you do so. Your choices will decide whether you’re known as kind and forgiving, or ruthless and feared.
One of the more interesting aspects Warhorse told us about was the fact that you can actually surrender in combat if you find yourself over your head. Enemies can also do the same thing, showing that Kingdom Come isn’t concerned about knightly chivalry, but more about survival. This idea ties into the dialogue system of the game as well, where you can choose to do things like persuade, intimidate, or seduce. Many of the big battles or skirmishes can be entirely avoided in the game by using your charisma, or you can just decide to smash some heads of course.