Dynamic Gameplay
The series has always had some interesting gameplay systems. Traversal was a parkour fest that let players explore cities and other locales in ways that just weren’t possible in other action titles. Combat allowed for brutal combos that saw players dodging in and out of the fray, and loot was just how it is in just about every game. There were moments when they sometimes crossed streams, but they kept to a very strict set of rules. You couldn’t climb in certain situations, you couldn’t use certain attacks, you couldn’t use specific commands.
However, in Assassin’s Creed Origins, different elements string together much more seamlessly. You can climb many more objects, and from there dive into the water. While in the water, you can use ranged weaponry like your bow, or even dive underneath the surface and use your melee weapons to defend yourself from enemies or other natural threats (like enraged hippos). That rigidity that had been such a large part of the series’ gameplay since the beginning is fading away, allowing players to pull off badass feats while completing objectives and experiencing the world in the way they want to.