RPG Time
The series has been flirting with RPG elements for a very long time now. Unlockable skills, upgradable and customizable gear, and even decisions (in the sense that you can decide how missions play out) have been a part of Assassin’s Creed for some time. However, they were still very much action games that just had some RPG goodness sprinkled in. This time around, Assassin’s Creed Origins will be stepping much more firmly in RPG territory thanks to several new elements being introduced to the game’s progression system.
Players will earn experience as they explore the world, participate in combat, and progress the story. This will allow them to earn skill points which can then be invested into a branching skill tree that lets players truly customize the way they play, and this is just one of the systems that make up player progression. Gear, which began to play a major part in the games with Unity and Syndicate, becomes even more important. Several gear slots will allow you to create powerful loadouts that offer various perks and advantages with regards to world traversal and combat. There’s even crafting which will allow you to have even more control over the experience.
While the core of the gameplay is still relatively the same, the freedom factor has been dialed up, allowing players to really mold the assassin they control.