Uncharted 4: A Thief’s End
Uncharted 4: A Thief’s End stands at the opposite end of the spectrum from Rise of the Tomb Raider. Where Crystal Dynamic’s second stab at Lara Croft presented an experience focused on the art of hunting and the need to survive, Naughty Dog’s final chapter in this epic series is all about one last score.
The action that fans have come to know and love is still there, with all of the running, jumping, shooting, and “oh s*&!, how did I survive that?” moments still in tow. There’s a lot of excitement going on, with much less of a fear factor than you’ll encounter in Tomb Raider. Don’t get us wrong, Nate is definitely aware of his mortality, and he seems to be much more keen on not dying this time around, but this is definitely an action experience as opposed to a survival one.
Mechanics are much more streamlined in the Uncharted series. There are no upgrades, there are no RPG elements to consider, just your typical action adventure. It’s a simpler game in that regard, yes, but one that never fails to impress.
The story takes a bit of a darker tone than previous entries, though, focusing on the choices Nathan has made over the years and those ahead of him. Previous entries to the series kept things predominantly lighthearted. Here was a man who wanted nothing more than to find lost cities and unearth buried treasure. He has a family now, though, and promises to keep. But, being torn between the life you’ve always known and the future you want can be a heavy burden to bear.