Call of Duty: WW2
Call of Duty is another one of those series that has been suffering serious fatigue due to annual releases. Every November we get a new entry, and every year we remark on how the differences are marginal at best and that the series keeps moving ever further from the time period we all want it to return to. Activision and Sledgehammer Games were apparently listening, so they’re taking the series back to a place it hasn’t been in over a decade – World War II. Of course, they couldn’t settle for the gameplay mechanics we’ve been seeing for the past few iterations with a palette swap that drops us into the last great war. Instead, they’ve rebuilt everything from the ground up to let players experience the horrors of a war that claimed so many, and it may possibly be the best entry in the series we’ve laid eyes on yet.
Aside from the gorgeous visuals of the campaign and multiplayer, there’s a darker tone to the experience. Watching your teammates get blown to pieces, or struggling to save a wounded soldier before your enemies finish the job they started weigh heavily on the player. There are small instances scattered throughout that will let you experience true events and make tough decisions, and they exist to let players know this war was very real and not a beautiful thing. On the multiplayer side of things, gameplay is back to “boots on the ground,” and new modes will open up the battles in ways not seen in a core Call of Duty. New objective modes, wide open battles, and true to the time weaponry make it all feel tight, engaging, and new, something the series has been missing. The best part? We haven’t even seen the zombie mode and we’re already thoroughly impressed.