StarCraft II: Legacy of the Void
While much of the eSports world has left the RTS genre behind in favor of MOBAs (and even Blizzard to an extent), Blizzard set out to finish what they started, and crafted one of the best RTS games, certainly in this generation, but possibly even of all time.
Being the final part of StarCraft 2’s trilogy, Legacy of the Void focuses on the Protoss race and provides the epic conclusion to the story arc that has existed since the original Star Craft games were released, but amplified in the previous entry, Heart of the Swarm. The storytelling by RTS standards is fantastic, and despite being a multiplayer centric game, its campaign and rich lore is definitely worth playing through to completion.
While the story itself is great, the mission structure is an equal partner in what makes Legacy of the Void’s campaign worth playing through. Missions go beyond just the traditional build a base and destroy the other base. There are MOBA elements such as hero units, decisions to make, and missions objectives that force you to adapt your play style and leave your comfort zone/units. Its campaign is varied and pushes the envelope on what people have come to expect from RTS games for both storytelling and gameplay.
Legacy of the Void also transformed how multiplayer games are played as well, making it more accessible than ever. Star Craft II has been notoriously difficult for new players to break into, but changes in Legacy of the Void have made it easier for new players to learn the mechanics and compete, while not stripping down the complexity too much for professionals. Players, regardless of skill level can focus on combat and having fun without having to constantly worry (as much) about less exciting aspects such as macro base management and resource gathering. Plus there is plenty of new content such as units, changes to gameplay, and strategies, that will keep those already familiar entrenched for hours.