Injustice: Gods Among Us
Look, there’s just no way to get around how ridiculous the concept of Injustice is. Not so much in its general plot, namely, that DC’s superheroes and villains are punching each other because Superman’s gone evil. It’s ridiculous both in how well it’s been executed and how immediate that everything feels; you don’t need to read the comic to get the full gist of how everything has been set into place for the game,but doing so gives a deeper meaning of the relationships of these characters. And when you consider that, plus how shockingly good the story has largely turned out to be, that’s…ridiculous.
It’s been long joked about that superheroes can never be happy or stay friends because they’re all too busy punching each other (more than apt for this year in particular), but this game takes it to a new level. With Mortal Kombat developers NetherRealm at the helm, the fighting here is incredibly smooth and well-tuned. The roster of heroes, while not perfect, is pretty great and encompasses nearly all the areas of the DC universe you’d expect to great degree. And true to the series’ comic book roots, the super moves are ridiculously awesome. Seriously, watching Batman run someone over with a Batmobile is kinda stupid, but also really freaking cool.
Injustice may be viewed by some as trying too hard to be edgy, what with the melting kids faces and casually dismembering multiple characters in the blink of an eye. As stupid as all that stuff can be, it fits in with the overall universe: completely overblown, but not enough to bring the whole thing down. It may be more fighting than superhero game, but it’s a damn fine one that goes all in on its stupid concept.