It Came From Relatively Small Beginnings
Kingdom Come: Deliverance started life as a short pitch created by a small team, with the intention of marketing the game to investors to secure funding. These initial efforts were unsuccessful however, leading Creator Daniel Vávra to change tactics in order to get the game made. The team became Warhorse Studios in 2011 and managed to secure some funding from a billionaire living in the Czech Republic, but after further marketing of the then developed prototype, the game once again failed to spark any interest.
In 2014 a Kickstarter campaign initially aiming for a $300,000 investment was launched. The game quickly made up its goal, and then some, raising over $1 million, leading to an increase in the game’s scope and production. After the Kickstarter ended, crowd-funding continued via the game’s website. Over $2 million was raised by the end of 2014 from 38,784 backers.
Due to the interest cultivated by the successful crowd-funding campaigns and an alpha and beta of the game being released, Warhorse eventually signed a deal in 2016 with Deep Silver to publish the console versions as well as the PC retail versions.